Greetings!
Welcome to my halls.
I was 7 when I laid my hands on my first D&D book, the Monster Manual for the 3rd edition of the game. With none of the accompanying rules, I had to write my own basic ruleset to give meaning to the numbers and pictures on those pages. From there, I was on the path of making games.
When I decided to become a professional game developer, I wasn’t sure yet of the role I wanted to play. So I jumped around and learned all that I could. My experiences include:
Level and systems design
Gameplay and game-engine programming
3D modelling and animation (although far from expert)
In the halls of this dungeon you shall find some of my work.
Video Games
Tabletop RPGs