Greetings!

Welcome to my halls.

I was 7 when I laid my hands on my first D&D book, the Monster Manual for the 3rd edition of the game. With none of the accompanying rules, I had to write my own basic ruleset to give meaning to the numbers and pictures on those pages. From there, I was on the path of making games.

When I decided to become a professional game developer, I wasn’t sure yet of the role I wanted to play. So I jumped around and learned all that I could. My experiences include:

  • Level and systems design

  • Gameplay and game-engine programming

  • 3D modelling and animation (although far from expert)

In the halls of this dungeon you shall find some of my work.

Video Games

Tabletop RPGs